I was recently accepted into the USC School of Cinematic Arts MFA in Interactive Media program. You can read more about the program here. To help sustain my excitement for the program I created this wallpaper: During the next few months I’ll begin blogging about the impending release of my Cocos2d game development book, my [...]
Posts under ‘Software Develpoment’
Software Development Book Deal
This came as quite the surprise: Blogging actually works. A few months ago I was contacted through this blog by a publisher to write a software development book. The company is very forward thinking and they took a risk on hiring me as a first time writer. Flash forward a few months: The book is [...]
Review of Cocos2d for iPhone 0.99 Beginner’s Guide
Last week I was lucky enough to receive an early review copy of Cocos2d for iPhone 0.99 Beginner’s Guide from Packt Publishing. http://link.packtpub.com/PFN5lH If you are new to the Cocos2d community you would be doing yourself a favor by using Cocos2d for iPhone Beginners Guide as a jumping off point. The book was written by [...]
Installing Mac OS 10.6.4 on the MSI Wind U123
Today I finally got OSX working on my netbook. The OS version is new enough that I can use the latest and greatest release of XCode and iOS. Here is a summary of how to do this: Step 1: – Follow These Instructions: http://insanelywind.com/wiki/index.php/SnowyWindOSX_Final_using_DVD Step 2: – Find SnowyWindOSXFinal from a Newsgroup or Torrent site. [...]
Learning Cocos2d and Objective-C
I’ve recently switched gears from the That’s a Comic! project to the iPhone game project. I will be using Cocos2D for most of the heavy lifting. This is also my first foray into Objective-C and a triumphant return to a C based language after years of not touching C or C++. Here’s a fairly comprehensive [...]
That’s a Comic! Logo
Here is the (hopefully) finished version of the logo for the That’s a Comic! website:






