Contact
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nburba@usc.edu
215-375-4343 http://www.nathanburba.com
| 616 Creekside Lane Wallingford, PA 19086
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Objectives
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Interactive Media research and development. Game production.
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Highlights
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Author of Cocos2d for iPhone 1 Game Development Cookbook
M.F.A. Interactive Media candidate at University of Southern California
Founder of Logical Extreme Studios, LLC
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Education
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University of Southern California Los Angeles, CA
| 2011 – Present
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Ithaca College Ithaca, NY
| 2004 – 2008
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.B.A. Computer Science
.2.97 Cumulative GPA
.GRE General Scores: 570 Verbal, 710 Math, 4.5 Writing
.President and Founder of Ithaca College Video Game Club
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Cornell University Ithaca, NY
| 2005, 2007
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.Participant in Game Design Initiative at Cornell (GDIAC)
.Completed CIS300 Intro Comp Game Design
.Completed CS400 Adv Projects in Game Design
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Strath Haven High School Wallingford, PA
| 2000 – 2004
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Skills
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Technical Skills:
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.Apple iOS 4.0
.Cocos2d for iPhone
.XNA Game Studio
.OpenGL
.Ruby on Rails
.Subversion
.Apache2 httpd
.Titanium Developer
| .Objective-C
.C++
.C#
.Ruby
.PHP
.BaSH
.JavaScript
.Java
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General Skills:
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.Game design
.2D game development
.Technical writing
.2D art creation
.2D animation
| .Sound design
.Interface design
.Physics modeling
.Audio manipulation
.Tool creation
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Work Experience
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Packt Publishing Birmingham, UK
| 2010–2011
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Author
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Logical Extreme Studios, LLC Media, PA
| 2010 – 2011
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Founder, Software Development Lead
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FarVision Studios Wallingford, PA
| 2009
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Creative Director
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icueTV, Inc Cherry Hill, NJ
| 2008 – 2010
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Software Engineer, Web/Mobile Lead .Developed iPhone/Android mobile application using Titanium toolset
.Assisted in developing eCommerce Backend using Java Sprite/Hibernate Stack
.Developed eCommerce portal system using Ruby on Rails
.Developed icueTV corporate website using Ruby on Rails
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Work Examples
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Cocos2d for iPhone Game Development Cookbook Packt Publishing
| 2011
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Author .The definitive iOS 2D game development book.
.Over 100 advanced recipes.
.Topics include Graphics, AI & Logic, Input, Data, Networking and more.
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Golden Age Baseball Logical Extreme Studios, LLC
| 2011
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Developer, Designer and Artist .A throwback to the 1930s, 40s and 50s 'glory days' of professional baseball and the 'glory days' of 90s console video games, Golden Age Baseball captures the Ken Burns-esque motif needed to conjure nostalgic memories of a bygone era.
.Built using Cocos2d for iPhone, Box2d and Titanium Developer
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G.A.M.M.A. Force Animatic FarVision Studios
| 2009
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Director .G.A.M.M.A. Force is a planned sci-fi adventure cartoon series.
.Working with artists Warren Greenwood and Mike Garland as well as animators Deb Cohen and Tim Shaw; I wrote and directed a short animatic to introduce the G.A.M.M.A. Force universe.
.Animated using Adobe Flash
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XeRn Game Engine Ithaca College
| 2008
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Lead Developer .Cross platform networked 2D side scrolling shooter
.Custom-made 2D physics engine
.Physics based gameplay
.I was the sole developer on this project.
.Built using C++ and OpenGL
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Music Monsters Cornell University
| 2007
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Developer .2D side-scroller and music input game
.I designed the level structure, parallaxing system, tile system, and 2D drawing system.
.I also built the stand alone level editor.
.Built using XNA Game Studio
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The Savior of Elsia Cornell University
| 2005
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Developer .Asymmetrical co-operative platformer
.I designed the particle system and character animation. I also created the art for the particle and orb effects.
.Built using GameX, a proprietary DirectX based 2D game development API
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References
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References available upon request.
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