Contact

nburba@usc.edu

215-375-4343

http://www.nathanburba.com

616 Creekside Lane

Wallingford, PA

19086

 

Objectives

Interactive Media research and development. Game production.

 

Highlights

Author of Cocos2d for iPhone 1 Game Development Cookbook

M.F.A. Interactive Media candidate at University of Southern California

Founder of Logical Extreme Studios, LLC

 

Education

University of Southern California

Los Angeles, CA

2011 – Present

  • .M.F.A. Interactive Media candidate 

  • .Expected graduation May 2014 

Ithaca College

Ithaca, NY

2004 – 2008

  • .B.A. Computer Science 

  • .2.97 Cumulative GPA 

  • .GRE General Scores: 570 Verbal, 710 Math, 4.5 Writing 

  • .President and Founder of Ithaca College Video Game Club 

Cornell University

Ithaca, NY

2005, 2007

  • .Participant in Game Design Initiative at Cornell (GDIAC) 

  • .Completed CIS300 Intro Comp Game Design 

  • .Completed CS400 Adv Projects in Game Design 

Strath Haven High School

Wallingford, PA

2000 – 2004

  • .3.5 Cumulative GPA 

  • .SAT Scores: 660 Verbal, 660 Math 

  • .All classes either Honors or Advanced Placement 

 

Skills

Technical Skills:

  • .Apple iOS 4.0 

  • .Cocos2d for iPhone 

  • .XNA Game Studio 

  • .OpenGL 

  • .Ruby on Rails 

  • .Subversion 

  • .Apache2 httpd 

  • .Titanium Developer 

  • .Objective-C 

  • .C++ 

  • .C# 

  • .Ruby 

  • .PHP 

  • .BaSH 

  • .JavaScript 

  • .Java 

General Skills:

  • .Game design 

  • .2D game development 

  • .Technical writing 

  • .2D art creation 

  • .2D animation 

  • .Sound design 

  • .Interface design 

  • .Physics modeling 

  • .Audio manipulation 

  • .Tool creation 

 

Work Experience

Packt Publishing

Birmingham, UK

2010–2011

Author

  • .Writing Cocos2d for iPhone Game Development Cookbook 

  • .Due out October 2011 

Logical Extreme Studios, LLC

Media, PA

2010 – 2011

Founder, Software Development Lead

  • .Developing Golden Age Baseball for iPhone/iPad 

  • .Due out Q4 2011 

FarVision Studios

Wallingford, PA

2009

Creative Director

  • .Produced G.A.M.M.A. Force cartoon animatic 

icueTV, Inc

Cherry Hill, NJ

2008 – 2010

Software Engineer, Web/Mobile Lead

  • .Developed iPhone/Android mobile application using Titanium toolset 

  • .Assisted in developing eCommerce Backend using Java Sprite/Hibernate Stack 

  • .Developed eCommerce portal system using Ruby on Rails 

  • .Developed icueTV corporate website using Ruby on Rails 

 

Work Examples

Cocos2d for iPhone Game Development Cookbook

Packt Publishing

2011

Author

  • .The definitive iOS 2D game development book.  

  • .Over 100 advanced recipes. 

  • .Topics include Graphics, AI & Logic, Input, Data, Networking and more. 

Golden Age Baseball

Logical Extreme Studios, LLC

2011

Developer, Designer and Artist

  • .A throwback to the 1930s, 40s and 50s 'glory days' of professional baseball and the 'glory days' of 90s console video games, Golden Age Baseball captures the Ken Burns-esque motif needed to conjure nostalgic memories of a bygone era. 

  • .Built using Cocos2d for iPhone, Box2d and Titanium Developer 

G.A.M.M.A. Force Animatic

FarVision Studios

2009

Director

  • .G.A.M.M.A. Force is a planned sci-fi adventure cartoon series.  

  • .Working with artists Warren Greenwood and Mike Garland as well as animators Deb Cohen and Tim Shaw; I wrote and directed a short animatic to introduce the G.A.M.M.A. Force universe. 

  • .Animated using Adobe Flash 

XeRn Game Engine

Ithaca College

2008

Lead Developer

  • .Cross platform networked 2D side scrolling shooter 

  • .Custom-made 2D physics engine 

  • .Physics based gameplay 

  • .I was the sole developer on this project. 

  • .Built using C++ and OpenGL 

Music Monsters

Cornell University

2007

Developer

  • .2D side-scroller and music input game 

  • .I designed the level structure, parallaxing system, tile system, and 2D drawing system.  

  • .I also built the stand alone level editor. 

  • .Built using XNA Game Studio 

The Savior of Elsia

Cornell University

2005

Developer

  • .Asymmetrical co-operative platformer 

  • .I designed the particle system and character animation. I also created the art for the particle and orb effects. 

  • .Built using GameX, a proprietary DirectX based 2D game development API 

 

References

References available upon request.